This is a list of combatants, you can encounter or summon in a game Warlock of Lust. Each combatant have a specific range of damage and a value of how much of the damage is physical and how much is magical. Armor value is reducing physical damage, while Resistance value is reducing magical damage. So combatants with high magical damage are effective against armored targets and vice versa.
If your enemy is female and they are close to be defeated, you can cast "Mind break" spell on them this will not kill them, but instead they will be taken captive and you will earn small amount of gold for them at the end of combat. It will however cost you mana and it will distract one of your summoned creatures.
A regular guardian of sites administered by the Order of Light is a priestess. These females are only superficially trained in combat, however their magical, ranged attack and their ability to heal their allies should not be underestimated.
The most common footsoldier of the Empire, you will face guards on regular basis. They are well trained and equiped with heavy armor. Dangerous opponents, mainly in numbers and when combined with ranged support.
Rogues are well trained archers who are often employed by the Empire or are parts of different war bands roaming around the country. They are dangerous from distance, but can be easily dealt with in close quarters.
Never underestimate an amazon. These robust women are expert fighters trained from early age. They do heavy damage and are even resistant to magic. Their special whirlwind attack will wound any opponent that is foolish enough to approach them. Luckily, their society shun heavy armor so you can exploit this weakness.
A secret Society of Assassins is behind these deadly killers. Assassins are fanatical - they use mind altering substances to enhance their combat abilities and would rather die than surrender. Their blades are coated with strong poison, dealing both physical and magical damage. They disregard any defense in favor of attack, so dispose of them quickly before they can do too much harm.
A separatist sect of regular elves, moon elves are dangerous opponents if angered. On battlefield, they act as expert archers, hitting their target with great precision. Their weapons are heavily enchanted, so employ magic resistant minions against them, if possible.
Imps are small creatures that serve as a most common minion for mages. They can be used in combat, however they are not very sturdy. They attack with their claws, causing decent physical damage and because of their bound with magic, a small portion of this attack is also magical - bypassing any physical armor.
Centaurs are mercenaries who will fight for any person able to pay them enough or who will gain their loyalty. They can sustain a heavy punishment and are decent hitters too. However, their primitive weapons do only physical damage, making them ineffective against opponents with heavy armor.
Ghouls are common minions for necromancers and other mages dealing with dark arts. Their undead nature makes them very sturdy and resistant to both physical and magical attacks. They don't do much damage, so the best use for them is to send them forward to occupy your opponents while you employ another means to take them down.